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Friday, August 8, 2008

PLUS BENEFITS OF ONLINE GAMBLING

A number of people who are accustomed to live gambling at the casino or in home poker games still stare at the concept of playing online with puckered brows. The fact is that the virtual tables can bid more flexibility and possibly even better profits than live ones. There is no hazard of getting sweetened drinks in your lap, and let‘s face it - people who don‘t freshen up frequently carry repulsive stench. Here, the palpable advantages of online gambling are drawn on the line:
  1. Variety of Available Games. Every type of casino game is instantly available, including every poker game conceivable. You pick your own stakes – everything from tiny micro-stakes to tens of thousands of dollars – there’s never any need to risk more than you intended. You can even play for free, for practice or just for fun.
  2. Bonuses. There are no live casinos that pay you complimentary cash just for visiting their tables. The online casino industry is extremely competitive, and this is reflected in lots of extra player value.
  3. Security. Online casinos are also more secure than regular casinos and card rooms. Due to the competitive nature of the industry, there is much focus on security and all transactions are as safe as they can be. You don’t run any risk of getting cheated.
All things considered, virtual gambling experience beats the real deal in roughly every aspect.

Movies are Behind the Success of Video Games

Revenues from video games are growing faster than those of either the music or movie industries as game developers have gotten ideas substantially from music and movies makers. Video games nowadays are a synthesis of music and movies, a collision of entertainment culture that supplanted Brad Pitt and Carmen Elektra with game players who become the stars. Companies spend millions of dollars developing slick-sounding games with smooth graphics, and then promote them with high-priced trailers which highlight an inexhaustible blend of live action, virtual game play and wicked special effects.

One of Sony's most recent games, The Getaway, is a Hollywood movie come to the game console, with 60 minutes of live action and a virtual recreation of 30 miles of London's streets using digital cameras, something almost unheard of some years ago. This game was thought to appeal to both film and game audiences with the intention of getting into play even those moviegoers who might never have considered buying a video game before. Nowadays, games like John Madden Football and other sports games routinely and digitally encode the movements of real players to boost the game graphics. Those graphics are then put into an event trailer. For The Getaway, the preview features a two-minute story following an ex-gangster's search for his daughter, who was abducted by his old boss. Of course, it's not a gangster flick without the good-guy cop out to bring down the entire crime organization.

Where Sony's trailers were glossy, Nintendo's previews of Eternal Darkness, Metroid Prime and Resident Evil Zero brought the house down with their classic feel. But whether retro, cartoon or live action, it's the power of the new game consoles that has turned this once diminutive industry into a $10 billion juggernaut that is rising more rapidly than either the music or movie industry. In the basement of the Biltmore Hotel in downtown Los Angeles, Nintendo fans applauded with excitement when the trailers of the new Mario (Donkey Kong) and Link (The Legend of Zelda) games hit the screen. It's a enthusiasm and craze not seen in any other media circles, where the journalists, game junkies and media wonks consider themselves as much a part of the design process as the mega-corporations themselves.

Like George Lucas enthralling millions of Star Wars fans simply by releasing a new movie, Nintendo has a cult-like following. In fact, Mario's new game thumped Grand Theft Auto 3 out of its No. 1 mark on the sales charts. Nintendo's confidence, that constant innovation and the highest-quality games are essential in truly serving the players, has energized the company’s success in video gaming for two decades.

INTRODUCTION TO ONLINE TRAINING GAMES

The use of digital games will grow. Today’s Games Generation has grown up with MTV, computers, video games, and the Internet as forms of interactive entertainment. Such learning style can be construed as “craving interactivity.” As members of the Games Generation enter the workforce, computer-based training games, aside from offering interactive learning, also provide a familiar method of information delivery via a computer or the Internet.

In training, games are commonly used to supplement traditional lecture-based or online delivery of information. In most cases, digital game-based learning is not designed to do an entire training or teaching job alone. The role of games is primarily to reinforce the understanding of presented material and to add variety in training. In addition to being able to support a variety of learning styles, games reinforce learning through their ability to offer immediate feedback to learners and a mechanism for instructional coaching and mentoring.

Games are generally used to break up a training session, to initiate a learning event, or to conclude a learning event. Organizations use games in training to help instructors maintain participant interest, relay concepts, and make the training more enjoyable and fun. The use familiar and popular games, such as Jeopardy, Wheel of Fortune, Trivia Pursuit, and Concentration can be developed in-house, outsourced to a variety of training software providers, or located online.

There has been a higher frequency of in-house developed games as opposed to off-the-shelf products. An obvious advantage to this development method is the ability to customize information to a particular organization. However, the design, development, and implementation of self-developed games for business training can require large amounts of time and incur considerable costs.

Reasons for using online games included the following:
· Games reinforce information
· Games offer a variety of instructional strategies
· Games increase interaction
· Games motivate learners
· Games allow creative instruction
· Games encourage active participation among learners.

As the cost and availability of technology decreases, e-learning becomes a more enduring fixture in the everyday practices of business. Workplace learning professionals need to adapt their training agenda to incorporate available technology, ensuring that their training programs remain effective. Although still in its’ formative years, developers are starting to use online training games more frequently—largely because technology is more readily available and there’s a strong need to appeal to learning styles of the younger games generations. An assortment of free resources on the Web is accessible to those who desire to take initial strides towards developing their own online games.